Vulnerability record · CVE-2007-4442 · published 21 August 2007
CVE-2007-4442: Epic games unreal engine vulnerability
Epic Games · Unreal Engine
Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII.
Description
Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII.
AV:N/AC:L/Au:N/C:N/I:N/A:P
Affected products
1 vulnerable configurations from NVD's CPE data, grouped by vendor and product.
References
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Related vulnerabilities
Same products first, then exploited flaws of the same weakness class.
Source: NIST National Vulnerability Database (record CVE-2007-4442), CISA KEV, FIRST EPSS (scores of 2026-09-26). This page is refreshed as NVD updates the record.