Vulnerability record · CVE-2003-1432 · published 31 December 2003
CVE-2003-1432: Epic games unreal engine code injection vulnerability
Epic Games · Unreal Engine
Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size value in a package file.
Description
Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size value in a package file.
AV:N/AC:L/Au:N/C:C/I:C/A:C
Affected products
2 vulnerable configurations from NVD's CPE data, grouped by vendor and product.
References
Track CVE-2003-1432 inside VULONE
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Related vulnerabilities
Same products first, then exploited flaws of the same weakness class.
Source: NIST National Vulnerability Database (record CVE-2003-1432), CISA KEV, FIRST EPSS (scores of 2026-09-29). This page is refreshed as NVD updates the record.