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Vulnerability record · CVE-2020-6016 · published 18 November 2020

CVE-2020-6016: Valvesoftware game networking sockets out-of-bounds write vulnerability

Valvesoftware · Game Networking Sockets

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.

9.8 CVSS 3.1 Critical EPSS 6.0% · top 6.9% CWE-590 · CWE-590CWE-787 · Out-of-bounds write
9.8CVSS 3.1 base score, v2 10.0
6.0%EPSS exploitation probability, 30 days
NoNot in CISA KEV
1Affected product versions listed by NVD
4References, 2 tagged exploit
17 Jun 2026Last modified by NVD

Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.

CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

Affected products

1 vulnerable configurations from NVD's CPE data, grouped by vendor and product.

References

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Related vulnerabilities

Same products first, then exploited flaws of the same weakness class.

Source: NIST National Vulnerability Database (record CVE-2020-6016), CISA KEV, FIRST EPSS (scores of 2026-09-26). This page is refreshed as NVD updates the record.