Vulnerability record · CVE-2020-6016 · published 18 November 2020
CVE-2020-6016: Valvesoftware game networking sockets out-of-bounds write vulnerability
Valvesoftware · Game Networking Sockets
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
Affected products
1 vulnerable configurations from NVD's CPE data, grouped by vendor and product.
References
| Link | Tags |
|---|---|
| https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43 | PatchThird Party Advisory |
| https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ | ExploitThird Party Advisory |
| https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43 | PatchThird Party Advisory |
| https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ | ExploitThird Party Advisory |
Track CVE-2020-6016 inside VULONE
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Related vulnerabilities
Same products first, then exploited flaws of the same weakness class.
Source: NIST National Vulnerability Database (record CVE-2020-6016), CISA KEV, FIRST EPSS (scores of 2026-09-26). This page is refreshed as NVD updates the record.