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Vulnerability record · CVE-2008-7015 · published 19 August 2009

CVE-2008-7015: Epic games unreal tournament memory buffer overflow vulnerability

Epic Games · Unreal Tournament

Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other products, allows remote attackers to cause a denial of service (server exit) via a packet with a large length value that triggers a memory allocation failure.

5.0 CVSS 2.0 Medium EPSS 2.8% · top 14.3% CWE-119 · Memory buffer overflow
5.0CVSS 2.0 base score
2.8%EPSS exploitation probability, 30 days
NoNot in CISA KEV
2Affected product versions listed by NVD
10References, 2 tagged exploit
16 Jun 2026Last modified by NVD

Description

Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other products, allows remote attackers to cause a denial of service (server exit) via a packet with a large length value that triggers a memory allocation failure.

AV:N/AC:L/Au:N/C:N/I:N/A:P

Affected products

2 vulnerable configurations from NVD's CPE data, grouped by vendor and product.

References

Track CVE-2008-7015 inside VULONE

Watch it alongside the ransomware crews, C2 infrastructure and forum chatter that reference it, query it through the API and pull it into your SIEM over TAXII.

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Related vulnerabilities

Same products first, then exploited flaws of the same weakness class.

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Source: NIST National Vulnerability Database (record CVE-2008-7015), CISA KEV, FIRST EPSS (scores of 2026-09-28). This page is refreshed as NVD updates the record.